Sonic Academy How To Use Reason 10 Beginner Level 1 TUTORiAL-SYNTHiC4TE

Sonic Academy How To Use Reason 10 Beginner Level 1 TUTORiAL-SYNTHiC4TE
Sonic Academy How To Use Reason 10 Beginner Level 1 TUTORiAL-SYNTHiC4TE
SYNTHiC4TE | May 06 2018 | 1.66 GB

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Echo Sound Works HAVANA WAV MiDi Synth Presets TUTORiAL

Echo Sound Works HAVANA WAV MiDi Synth Presets TUTORiAL
Echo Sound Works HAVANA WAV MiDi Synth Presets TUTORiAL
FANTASTiC | 15 May 2018 | 1.99 GB

Echo Sound Works, the team behind top selling products like Ashes, Chainsmoking, Snake Lazers, CODA and so much more, is proud to share with you one of the most unique sample pack/soundsets we've ever made.

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3DMotive - Advanced C# in Unity 5 Volume 5 2016 TUTORiAL 180512

3DMotive - Advanced C# in Unity 5 Volume 5 2016 TUTORiAL 180512

3DMotive - Advanced C# in Unity 5 Volume 5 2016 TUTORiAL 180512

3DMotive - Advanced C# in Unity 5 Volume 5 2016 TUTORiAL | 506 MB

Learn how to create believable game worlds and behaviours by scripting gameplay in C#. In this comprehensive 3DMotive course targeted at intermediate users, instructor Alan Thorn demonstrates advanced C# scripting technqiues and their undelying concepts for solving real-world development problems.
Understand core mathematical ideas, like Vectors and Quaternions, for making objects move, rotate and change predictably. See how to apply C# for implementing line of sight functionality, artificial intelligence, collision detection and lots more. In addition, see how to work with large amounts of data, how to understand coordinate systems and spatial problems, and how to customize the Unity editor to work the way you need it to. By the end of this course you'll have established a highly valuable foundation for coding confidently with C# to develop sophisticated games that are impressive and marketable

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Blender Cloud - Low Poly Character Creation 2017 TUTORiAL

Blender Cloud - Low Poly Character Creation 2017 TUTORiAL
Blender Cloud - Low Poly Character Creation 2017 TUTORiAL | 8.19 GB


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FaderPro In The Studio with Shadow Child TUTORiAL-DECiBEL

FaderPro In The Studio with Shadow Child TUTORiAL-DECiBEL
FaderPro In The Studio with Shadow Child TUTORiAL-DECiBEL
| 10 Feb 2018 | 1.99GB


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ADSR Sounds The Complete Guide To DS AUDIO THORN TUTORiAL-SYNTHiC4TE

ADSR Sounds The Complete Guide To DS AUDIO THORN TUTORiAL-SYNTHiC4TE
ADSR Sounds The Complete Guide To DS AUDIO THORN TUTORiAL-SYNTHiC4TE
SYNTHiC4TE | Jan 19 2018 | 1.6 GB


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Paulo Mattioli - Anyone Can Play Djembe TUTORiAL 180505

Paulo Mattioli - Anyone Can Play Djembe TUTORiAL 180505

Paulo Mattioli - Anyone Can Play Djembe TUTORiAL 180505

Paulo Mattioli - Anyone Can Play Djembe TUTORiAL | 527 MB


Play Djembe Now! Have FUN learning contemporary and traditional Djembe Rhythms World-renowned drummer educator Paulo Mattioli shares his special gift for empowering others on the drumming path. Paulo makes playing Djembe easy for anyone in this comprehensive DVD.
You will learn: Essential djembe history, tuning and techniques; How to play without hurting your hands; Djembe signals/breaks and communication skills; Djembe rhythms plus - Dunun, Sangban, Kenkeni & Bell Rhythms; Traditional rhythms Kuku, Djaa and Moribayassa; Contemporary world music rhythms from Paulo's CD - FIRE; 26 Rhythm Parts in four polyrhythmic arrangements.

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Skillshare - Angular 5 and Firebase Building a real-world app features 2018 TUTORiAL


Skillshare - Angular 5 and Firebase Building a real-world app features 2018 TUTORiAL
Skillshare - Angular 5 and Firebase: Building a real-world app features 2018 TUTORiAL | 2.18 GB
If you have ever built apps from scratch you know that the first lines are the worst. How about if you could just copy and paste cool features into your new projects and only have to worry about the branding?

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Torch Holder Prop - Houdini procedural Model/Texture Tutorial

Torch Holder Prop - Houdini procedural Model/Texture Tutorial

Torch Holder Prop - Houdini procedural Model/Texture Tutorial
English | Size: 7.1GB
Category: Tutorial
This video tutorial will give you a completely different approach of creating a prop as in an usual game dev cycle/workflow. There are no hand sculpting nor painting by hand.
We will be modeling the highpoly, the lowpoly, uving and texturing with masks and point vops.
We'll also bake the maps in houdini using some new tech for Houdini Game development nodes created by SideFX.
Later on I'll show you how to composite these maps in Substance and export and show in Unreal Engine.
It will give you a good depth of knowledge on Houdini modeling nodes, I try as much as possible to leave it procedural and not hand based so you are able to edit in a non linear workflow.
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WintellectNOW Hands On with Application Penetration Testing Tutorial

WintellectNOW Hands On with Application Penetration Testing Tutorial
WintellectNOW Hands On with Application Penetration Testing Tutorial
English | Size: 1GB
Category: Tutorial


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